Fusionfall game guide




















Note: This release does not change anything in FreeClient folder. Only the server portion is updated. With nearly commits since the last release, 1. Most passive Nano powers should now be functional. All missions should be functional, with the exception of those that require certain mobs to be present. Timed and escort missions are also skipped currently.

Nano potions and weapon boosts are functional. Download 49 MB. Has textures and models from the "Academy Update. Download 36 MB. Game Soundtrack. FusionFall Main Theme. AND MORE multiplayer retro action adventure rpg arcade platformer shooter fusionfall cartoonnetwork fusionfallretro openfusion github free freetoplay other. Development Stage. Published On. Cartoon Violence. Total Tomoko Tomoko The Academy update is avalable. Load More. Share Copy.

Look out! Hope you can handle the new neighbors, because these Ninjas are here to stay. Fuse knew these bots meant business, which is why he corrupted them for his army. These once loyal diggers have a new master and a bad attitude.

The Tech wing may look like the work of the boy genius, but Fuse has added a few surprises of his own. These Fuse losers are doing anything but developing.

Don't take your eyes off them, or you'll soon find yourself at the nearest resurrect 'em. Pinching is anything but fun and games when these brutes are around. Then again, knowing these creeps, maybe that's for the best. The heart of this ghost beats for the long-lost loves he's still searching for, and he won't like it if you get in the way. Don't be surprised if their idea of a joke turns out to be fatal. Turn it back into rubble…if you can. This baddie is built from scrap, but don't underestimate it.

He might not have a crown, but he's the king of Junk yard for a reason. They may have thick heads, but they've got thick skins, too. Not to mention natural athleticism! No one really knows, but one thing is certain: it's totally extreme! But you'd better not think they're too old to put up a fight, because their bite is definitely as bad as their bark.

Now that they've been pumped full of Fusion matter, these goons are a walking radiation hazard. These guys act a little funny. Don't count on it, though. Fuse has given them a job to do: stop you! Fuse corrupted the boiler units when he took over the Nuclear Plant.

This combination of rusted pipes and grills runs hot. They're trained in martial arts, and they even work out! The Tiger wolf may be just half of each, but it's twice as mean as either. Take these creeps to school! He travels low to the ground, so watch your feet! Fuse loves the way they fight like madmen. They like to grab onto their prey and drag it underwater! The infection has driven it mad, and it's liable to attack any creature, even members of its own pack. The cogfish were made as beautiful works of art before Fuse corrupted them.

The Ghoulish Growths are in no danger of deforestation; they'll pop back up as soon as you cut them down. The only good thing about the monsters in Leakey Lake is that they can't leave the water, right? This eel has legs and knows how to use them. This monster insect is armed with natural blades and ready for revenge!

These fanged crustaceans have a craving for flesh…yours! The only way to hurt it is to aim for its heads, which also happens to be where all of its teeth are. Don't worry though, he'll be willing to take a break to crush you, too! The cavern wolf prefers dark tunnels, but always comes out to feed. They are extremely territorial, so don't pick a fight with one unless you're prepared to fight the whole animal kingdom!

These spiders are the leaders of the pack, and they'll take on anyone who threatens their family. Their hard shells make them highly resistant to damage, and their pincers are as sharp as knives. Normally rock eaters, Lord Fuse has introduced them to softer foods…you! They are simply the toughest and most evil of all his flying fiends. They like to hang out in the wilderness, so don't go there unless you're ready to stir up a real hornet's nest!

Like everything else in the Twisted Forest, this frog has a real mean streak. But his attitude will be the least of your worries when you face one. He uses it to grab prey and swallow it whole. He himself is formed of rotting plants, and spreads decay wherever he goes. The real question is: are you qualified to handle him? The creeper is even more inhuman and vicious. Be sure to watch out for his pulpy hands.

The Pharaoh creep isn't just a mummy, he's the king of mummies. Now controlled by Lord Fuse, he's angry that he doesn't have the power he once did, and he'll fight anyone to get it back. Bring along a strong weapon and stronger Nanos! The Fowl Foe is no spineless wimp. They may not truly be alive, but there's nothing unreal about the danger they pose! Not pretty. The Grime serpent has a habit of winding through the branches, waiting to drop down on unsuspecting kids.

The striding Lamprey loves the oxygen-rich waters near Forgotten Falls almost as much as it loves stretching its long tendrils out in the sun. Note: it doesn't like to be disturbed. The ones living beneath the catacombs are hundreds of years old! Though they live in the barren catacombs, these vegetables will defend their home to the death.

They've been feeding on the dead for so long, they are truly enormous. He didn't get his title through popular vote, but through brute force. Unfortunately for you, he still has plenty to spare. Name Powers LeVeL DescriPTioN corruption attack eruption Battery Drain The razor mantis' blades are as sharp as surgical steel, and so fast that you may not even realize you are injured until you wake up at a resurrect 'em!

They seem to like the heat from monkey mountain, so expect a fight if you're heading to the top. Name Name Powers The scythe simians are very similar to the sickle simians, but for some reason the two groups do not mix well. His curved claws are also good for dispatching explorers who venture onto his turf.

Unlike his brothers, the Vaulter has developed the ability to leap great distances to cross the lava flows safely. Powers corruption attack eruption stun The Volcano Toad was forged from the earth, and even carries around its own small volcano!

Fuse's blacksmiths use them in their forges. They will protect this egg at all costs, so don't get too close. Unless you're ready for a fight. That's one swing you want to miss! Fuse stays in constant contact with them to coordinate their attacks! His thick shell makes him completely fireproof, and unfortunately for you, provides excellent protection against pretty much everything else, too.

Now that they are free, they wear broken chains to remember that no one is their master, including you. They'll fight to the death if you stand in their way.

Now these fiery giants are the kings of the Fireswamps, and they'll exert their authority on anyone who questions them. Not only do they love a good fight, but they will back each other up without hesitation. In the early stages of development, there were plans for each region to have it's own transport system.

They would mostly be differently designed Monkey Minions. The Rowdyruff Boys were intended to act as the flying transport in Downtown , but were scrapped due to art and time constraints. Aku was drawn by Midori Foo, but his art was used only for promotional purposes. His head can be seen among the other villains in the Academy intro cutscene. A role for him was outlined early in development: Aku had sent some of his minions to investigate a Fusion camp in the Darklands , but they were easily dispatched by Fuse's forces.

Aku grew to fear Fuse and decided it was best to observe the situation from the sidelines. Despite having locations from their shows e. In a developer journal post on the FusionFall website, the game's art director Mario Piedra explains that some of the more animalistic characters are harder to translate to the FusionFall artstyle and world , specifically mentioning My Gym Partner's a Monkey and Camp Lazlo.

According to FusionFall Retro Gamemaster Devan, there was another reason for no characters from those two shows appearing: the developers felt that animalistic characters wouldn't fit in a serious plot. Devan also stated that Lazlo , Raj , Clam , Scoutmaster Lumpus and Slinkman were initially planned, but were all replaced by characters who could be taken more seriously. Roles for Slinkman and Lumpus were outlined early in development: both were meant to appear at Camp Kidney trying to make repairs to the camp while being forced to fight off monsters.

They get the player to fight off the monsters for them and find some missing bean scouts. Concept sketches of Irwin , Andy Johnson , and Adam Lyon were done, but these characters never made it into the game, with only Irwin being referenced by Billy in the mission Billy's Baloney Part 1 of 3.

Doyle Blackwell was planned to be put in the game as an NPC. A concept for his model and texture was made, but it never made it into the game.

In the game, Doyle is stated to be making his way to the Darklands , which was likely hinting at his planned addition. This is likely a leftover from the Academy version of the game, which suggests that Van Kleiss was planned to be an NPC as well, and not just a Nano. The model appears to be reused from Generator Rex: Agent of Providence. There are many Nanos that had models made for FusionFall some of which can be found in the game itself , but ended up going unused.

Young Ben was one of the first Nanos developed, effectively acting as a test Nano to run through the process. He ultimately wound up shelved because the developers found he wasn't quite as interesting as the various aliens from Ben 10 and they felt his design wasn't good to look at. The Nano's appearance also came from an earlier time in development where the design philosophy for Nanos was drastically different.

The Ghostfreak and Upgrade Nanos were originally the level 24 and 36 Nanos respectively. As a result of the developers changing the core Ben 10 representation to the Alien Force iterations because of its popularity and more rich lore, they were replaced by Swampfire and Humongosaur.

Four Arms was left in the game to represent an original series alien. Interestingly, concept art was made for a Fiskerton Nano, which was even developed into a model. Six of the Academy released Nanos were originally meant to be released in the cancelled expansion. Johnny Bravo and Cheese can still be found referenced in the code for a pre-academy build of FusionFall. They are listed as the Nanos for levels 37 and 38 respectfully. The Nano for level 39 is listed as Ben, and is a Cosmix Nano.

Most of these Nanos were completely developed by the end of , but Cheese and Johnny Bravo were completely developed by the release of the closed beta in late These six Nanos are of noticeably higher quality when compared to the other Academy Nanos as they were developed by the original developers, Grigon. The Nanos would've accompanied new areas and levels.

The Alien X Nano was planned to be the first new Nano released in the cancelled expansion. Notably, the Alien X Nano had its power changed from Sleep - Cone to Reality Fade from its initial announcement and the actual game release. There were going to be several code Nanos released in , but were never released because updates stopped in late After the Van Kleiss Nano was fully implemented, Bobo Haha was the next Nano to be released, but it never ended up getting finished due to content production being halted, leaving the Van Kleiss Nano as only obtainable via the Unstable Nano.

The recall Nano power icon was originally much different, with it being an undo symbol instead of an arrow going through a portal. The Nano power selection and changing system was once quite different. The remnants of this old system are still in the game, though they are unused, with certain items being referred to as 'tuning material'. Two of these items are called 'bolt' and 'gas tank', and unused vendors are selling the before mentioned items. Selecting and changing a Nano power in the game is still internally referred to as tuning.

Nano Icons originally had all Nanos facing to the left at an angle while doing an A-pose. They were later given unique icons. The Tire Titan was an unused Fusion monster. It was cut late into development as it was seen in footage at San Diego Comic Con which was only six months before the game's release. It appeared at Goat's Junkyard and Candy Cove. The monster was going to return in the Fusion Safari event. One of the game masters would've continuously spawned it in areas of Downtown , but never appeared as the game stopped being updated.

The monster appeared in FusionFall Heroes as a boss. It was renamed as Rage Roadkiller and was made a boss. It could be fought at Habitat Homes. A generator with three eyes and multiple wire-like legs. It was meant to appear somewhere in Downtown. Generator is an internal name, so it's unknown what the monster's real name is. A monster consisting of motorbike parts molded into the form of a sheep. This monster would have likely appeared in Habitat Homes. It could be seen on the loading screen.

A monster that appeared in the FusionFall Game Guide , but never appeared in the actual game. It was supposed to appear in Marquee Row and it's boss version was called the Storm Breaker. Its description reads as follows: "It's easy to tell if a Wind Breaker's coming, at least in a stiff breeze.

The wind passing over their bodies makes a sound like a bad symphony. Watch out, or you'll be the coda to this musical number. A monster made out of vehicle parts. A robotic monster with an abnormally large claw arm. It likely would've appeared somewhere in the Downtown area, as it is labelled as such. A bird-like monster made up of multiple musical instruments. It likely would have appeared at Marquee Row. A monster that looks like a combination of a frog and a boat.

It was planned to appear at Orchid Bay , near the wharf. According to FusionFall Retro gamemaster Devan, there was supposed to be a bounce house-like monster in the game. It has an icon, but no model. It is Cosmix-type and Level Its level and design implies it was going to appear at City Point. Three turret-type monsters were going to appear in the cancelled expansions.

They would have had very high HP, making them difficult to defeat. The first was a spherical spore-like enemy. The second was made of stone. The third was a metallic pyramid-shaped enemy. The pyramid turret became the defense turrets found in Vilgax's Ship.

They are internally referred to as Epsporeleaf, Epstonebeam and Eptrianglebeam. A monster that resembles an elephant and a tree.

It was continuously spawned by a game master in areas of the Suburbs and the Wilds. It would've appeared in the cancelled expansions as a normal enemy. It appears to be incompatible with the game's toon shader. The Hibagon was a cryptid from The Secret Saturdays. The monster bears a great resemblance to the cryptid.

It would've appeared on Monster Island. Six boss monsters were going to appear in the scrapped expansions. The Gatekeeper would have been the largest fusion monster to date. As it's name implies, it was meant to guard a gate on Monster Island. As a result, it had no walking or running animations. According to one of the developers for OpenFusion , the Gatekeeper is programed to take less damage when more players are near it.

The monster has been hacked into the game multiple times. The Injustice Foe is a combination of the Justice Friends. It was supposed to appear at Mt. It was intended to be a final boss that served to conclude Dexter's guide missions.

Its internal name is "Fusion Hero. The Shipwrecker would have appeared in the Wayblue Sea expansion, but it's unknown where exactly it would've been located.

Its internal name is "Shipwreck". Its internal name is "Neverest", suggesting it was supposed to appear in Mt. It could be fought at Dinosaur Pass. It's internal name is "Chameleon". The general designs for the Fusions went through an overhaul during development. Fusions were originally going to be relatively authentic copies of the characters Fuse intended them to mimic, with only minor differences such as green eyes and slightly different colored hair and clothes.

This was dropped to give them a more alien looking design. The remnants of their earlier designs can be seen in missions where characters are fooled by Fusions.



0コメント

  • 1000 / 1000