Halo 2 custom game settings




















Recent contributors to this article The following users recently contributed to this page:. A custom game on Tombstone. Contents 1 Halo: Combat Evolved 1. Item Options See Slayer Settings above for details. Indicator Options See Slayer Settings above for details. Player Options See Slayer Settings above for details.

Team Options See Slayer Settings above for details. Vehicle Options See Slayer Settings above for details. Equipment Options See Slayer Settings above for details. General Settings See General Settings above for details.

Next Zombie default: Winner. Spartan Loadouts cont. Infection: Warthogs on one side and wraiths on the other. At the end its X amount of wraiths against 1 mouse Warthog. Was always played on Terminal and the pres always started in the parking garage with bodyguards. Everyone has Battlerifles and Magnum, no weapons on the map and no power ups.

Best played on Ivory Tower or Foundation. Neutral Flag with 5 second respawn. Round ends with 3 flag captures or when all lives are gone. Juggernaut played exclusively on Ascension.

Everyone has pistols and shotguns, but no shields. Juggernaut has damage resistance, no motion tracker, unlimited ammo and extra speed. Boxing match. Then you you 1v1 fight to the death in the pit, one fight at a time, no killing unless you are in the pit. Static Hill. First team to for Halo 3 points wins.

Capture the Flag - Players spawn with Shotguns, but no energy shields. First team to three flag captures wins. Your flag must be at home in order to score. Highest score after four rounds wins. CTF gametype, Offensive team needs to kill players in Attic by any means necessary.

Defending team just tries to stay alive hiding in the attic until the time runs out. Available in both Slayer and Team Slayer versions. Swat Setup, 1 life per round, spawn with battle rifle and grenades, no vehicles.

Prequel to Sumo Wresting. Weapons: Swords only no nades Vehicles: Ghosts only Other: No friendly fire The first rule of this game is you cannot use the ghosts plasma cannons or you will be booted. The cool thing about this game is you can push your teamates around with the ghost when you boost if their is no friendly fire. Have fun with this one. But keep those banshees in the mix. Pistol nirvana. Forged on Sandtrap. Similar to The Swings but humans are groupped and segmented in different containers they can't leave or will fall to their death if they do.

Fight your way to victory through the tunnel. Capture the other team's flag in this popular CTF map. Forged on Last Resort. Forged on Foundry. The Fortress of Damnation,. Bounce between man cannons while trying to kill your friends, or enemies. Forged on Narrows. Hide from the zombie! In this infection game, the humans are invisible, but zombies can only be killed with an assassination. Same game as above, the map is slightly different and on Sandbox instead.

Forged on Sandbox. Fight off the zombie hoards in an attempt to survive. Forged on Standoff. Stay up on that ole antennae.

The UI menu has a lot of things you can adjust that just make Halo Infinite feel more like your particular game, or which can make it easier to see and respond to threats. On this menu, you can adjust the outline colors for both teammates and opponents. While the red and blue defaults are pretty useful for most players, you can pick from a whole host of shades that span the color wheel, so find some colors that work for you.

Whatever makes a threat easiest to identify on most Halo maps--that's what you want. This is another point where experimenting might help you find a color combination that works better for you, which will allow you to more quickly identify threats, which might help you win more battles.

Every time you play a match, Halo Infinite creates a Theater mode version of it, so you can review it. This is a really handy feature if you're not already aware of it--you can see your own performance, as well as that of everyone else in the match, allowing you to learn a lot from your successes and failures.

However, by default, anyone else can also watch those matches, if they so choose. All they have to do is access your profile from the Social screen to see how you've been doing.

For some players, that's maybe a little uncomfortable. The Match History setting allows you to make your past games private, if you so choose. You can determine the privacy of both matchmade and non-matchmade games, giving you a little versatility with the decision.

We've got plenty more Halo Infinite coverage, including our Halo Infinite multiplayer beta review , and guides for the game's best weapons , its equipment , and its vehicles. We've also dug into developer Industries' responses to player complaints about Halo Infinite's progression , and looked at why its challenge system irks some Spartans.

Got a news tip or want to contact us directly? Email news gamespot. Blur And Screen Shake Location: Settings - Video tab, or Accessibility tab Blur and screen shake refer to visual effects that occur when you take damage or are close to an explosion.

Remap Your Buttons Especially Mark Location : Settings - Controller or Keyboard Another stop you probably made right away in Halo Infinite is the controller mapping or keybinding menu, but it's worth visiting more than once to make sure you get all your settings just right.

Outlines and Colors Location : Settings - UI The UI menu has a lot of things you can adjust that just make Halo Infinite feel more like your particular game, or which can make it easier to see and respond to threats.

Halo Infinite.



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