James bond 007 ps2 games
Mixed: 17 out of Negative: 1 out of All this publication's reviews Read full review. Hot Games. Part "Mission: Impossible," part "Golden Eye," and all fun. But poor controls hamper the fun and put a dull sheen on the otherwise glossy secret agent. The mission settings are remarkable though, as are the overall graphics and sound in the game, which almost make up for the somewhat cheesy objectives. Great graphics, a solid story, good sound effects and a slick multiplayer mode are undermined by a derivative, unispired and boring first player experience.
The action has a "vanilla" feel. Although the missions are engaging and fairly exciting, you've played ones just like them dozens of times before, and the hefty helping of silly, ornate gadgets and Bond-girl quips is cumbersome. Not great, but good with an imaginative storyline, spectacular graphics and a soundtrack that keeps you excited throughout the levels.
Electronic Gaming Monthly. All this publication's reviews. User Reviews. Write a Review. Positive: 14 out of Mixed: 13 out of Bloodstone 's action was said to closely match that of the Bond films, even though this game wasn't based on any of the movies.
This was developer Bizarre Creations' last game before they closed in , but thankfully, they went out on a good note. Unfortunately, Activision's next Bond game wasn't so spectacular.
Coinciding with the 50th anniversary of the James Bond films, Legends acted as a tribute to each of the Bond actors. Many critics compared Legends to a cheap version of Call of Duty with repetitive and mundane gameplay.
Goldeneye is widely regarded as the best game in the James Bond franchise. This classic developed by Rare was released on the Nintendo 64 and went on to become the console's third best-selling title. In addition, Goldeneye played an important role in the history of first-person shooters, as it offered a more realistic style and incorporated multiplayer and stealth elements.
The game follows Bond as he attempts to prevent the use of a satellite weapon in London. Overall, Goldeneye was praised for its graphics, special effects, multiplayer functionality, and more.
James Bond Jr. In , Eurocom developed a James Bond Jr. This side-scrolling platformer followed the younger Bond as he worked to find and rescue the world's greatest scientists from a villain known as S. In the past, she has written everything from game reviews to celebrity gossip to weird science news. In her free time, she enjoys playing indie video games on her PlayStation 4. Share Share Tweet Email. Although both games were written by Bond continuation author Raymond Benson, the text and descriptions in Goldfinger aren't quite as interesting.
One improvement of note is that the objectives are clearer, especially at the beginning of the game. However, the constant deaths still make for a frustrating experience. Instead of copying the gameplay style of their first Bond game, Domark started from scratch and produced a side-scrolling shooter. You control Bond and can move right, roll and jump. When you press left, a crosshair moves in from the right edge and you can aim and shoot anywhere on the screen.
Moving the crosshair all the way to the right exits shooting mode and moves Bond forward. The controls are a vast improvement over Domark's prior efforts with A View to a Kill , but the gameplay ends up being too repetitive.
The screenshot above is from the ZX Spectrum, though the best graphics can be found on the Commodore 64 version. Although it was their third James Bond title, it started out as an unrelated game called Aquablast. Domark noticed that the missions were similar to the boat chase in Live and Let Die and decided to rebrand it as a game to increase sales. The gameplay revolves around shooting and dodging obstacles while speed-boating along a river. The player can jump over floating logs and slide up onto hillsides to help avoid getting hit.
Fuel barrels must be collected along the way to avoid running out of fuel. It's a fun little game, and worth playing on the bit Atari ST for the much improved graphics. It represented a remarkable leap in terms of graphics, and had a freer sense of movement than prior Domark games.
The game has four main levels, each with a different gameplay style. The first is a vertical-scrolling shooter with Bond in a helicopter. In the second level Bond goes on foot and must kill enemies with 8-directional shooting and limited ammo.
The third level has Bond scuba diving, shooting enemies and going underwater to dodge enemy fire. The final level is a driving level where Bond must smash his truck into other vehicles. Like most Domark Bond games, it's mediocre at best. While it does have great graphics, it lacks in game music and has levels that are far too short.
Both titles feature gadget laden cars in a vertical-scrolling racing and shooting game. The problem with The Spy Who Loved me is the bad controls, and the low production values. For instance, the boat sections have a little map to indicate where ramps and dead-ends are, but they are sometimes incorrect, causing frustrating deaths.
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