Poorly received games




















Square Enix's Final Fantasy XIV received such poor reviews that the development team was replaced and the whole game was remade. The result, Final Fantasy XIV: A Realm Reborn isn't usually considered a new game, but rather a relaunch of what the game that released three years earlier was meant to be. In a risky but consumer-friendly move, Square Enix was transparent in regards to what it was going to do. The company released letters to fans that updated them on what was happening and what changes were going to be made.

Of course, it would be better for everyone involved if developers didn't have to go back and remake or fix games after launch. Generally, it's better to delay a game to provide the best possible product upon release. But what these games prove is that, when developers are willing to listen to and respect fan feedback and be flexible when it comes to changes, a poorly received game does not have to stay that way.

I am an English Literature graduate and aspiring writer. After graduating in I've spent most of my time working, reading, and traveling. I love a good story and they come in all shapes and sizes, they could be movies, cartoons, video games, smoke signals, crop circles, or some other medium. By Brittney Miller Published Apr 24, While it remains a matter of opinion whether Wastelanders finally makes Fallout 76 everything fans wanted, let's look at some other games that were able to turn things around.

While Hello Games delivered on its promise of being able to generate billions of unique planets, No Man's Sky was still unable to hold players' attention. Upon launch, many complained that the game was repetitive because while there were billions of places to go there were a limited number of biomes filling the universe, meaning that the whole game got repetitive fast. With few gameplay options, there was a lot to see but not much to do. While it took some time, Hello Games managed to turn the game around using free updates.

No Man's Sky received building mechanics, playable quests and sandbox modes after launch. These updates keep players coming back to the game, whether they were early adopters who were initially disappointed by their purchase or newcomers looking to experience everything the game now has to offer. Another game that failed to meet expectations upon launch was Star Wars Battlefront 2.

Even before the official release of the game, critics had problems with the gameplay. While many enjoyed the game's multiplayer, they felt that the single-player campaign was lacking. Even the praise towards multiplayer came with caveats, as loot boxes were present in every aspect, and EA's game became a part of a larger conversation on whether or not this was a fair way to make games.

There was even an NES port of the game that serves as quite an oddity as being one of the few two-player fighting games available for the console. Those are our favorite poorly reviewed games. Shack Staff posted a new article, Shack Chat: What's your favorite poorly-reviewed game?

Castlevania II: Simon's Quest I love the ambience and world, as weird as that is to say for an 8-bit game. Still worth playing? I've installed it a few times but I always end up getting distracted by something else after the first hour or so. Does Factorio counts? One of the few games that I "beat" upon release.

Back when I had a top tier PC. Almost killed the entire horror genre for a moment like that. I looked through a bunch of favorites and God Hand was not actually the lowest scorer, which surprised me. Rule of Rose gets that dubious honor, at least for the ones I checked. I feel like Dark Souls and difficult indies around the same period might have opened up more peoples' mind palaces. Things were super conservative in the s.

Get too weird or difficult then good luck. Seems like people got way more tolerance for weird mechanics and games actually pushing back with difficulty in the last decade. I think it might be why there's more tolerance, enthusiasm, and even anticipation and for a "difficult" series like SMT compared to fifteen years ago when it was more of a cult thing. Things always progress and change so I suppose it was bound to happen, but its still interesting.

Some of it was mainstream intolerance for B budget games at that point. Games with everything except awesome graphics like God Hand got thoroughly pissed on, as did any game with more old fashioned mechanics, like all the horror games and JRPGs. Personally, I credit the proliferation of indie games that finally brought people, especially reviewers, back towards accepting low budget games that have jank. But Dark Souls blowing up was the other side of that same coin, as well as the Wii and DS, keeping the B game alive on the console end.

Too Human is one of my top picks for "needs another attempt". So much wasted potential! Probably Fallout 76, at least recently. ChoroQ was destroyed in reviews that mostly criticized the opening hour of gameplay without exploring beyond it.

I have no idea why GTi Club was hated on, but it's a wonderful conversion of the arcade racer and it's a damn shame the game has been delisted from PSN. Swashbucklers is basically a Sid Meier's Pirates clone set in the American Civil War but with a healthy dose of homoerotic beefcake thirst traps and some very liberal abuse of Vault Boy artwork from Fallout.

Crusn Exotica is the only Crusn game worth playing on N64 it's fun! Too Human. I think people were overly critical due to Silicon Knights being the developer. What are you on about.



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